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Server side game state #42
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to deal with authoritative server networking
were impacted by frame rate
with current state
Queue inputs received and process them on game update.
between local predicted state and server state
and VFX from the logical interactive area to ease server side physics processing with a minimal setup
Use transaction to update state and inputs queue Share the same floor element between server and client
to improve overall feeling
Decouple rendering of physic from rendering of the rest Fix various bug in the overal multiplayer flow of state and inputs
game state to comeback directly to present in case of user switching tab
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